1. Building 3D with Ikea →

    In the summer of 2004, IKEA decided to change the way they produced their product images. … “We made 8 or 10 quite bad product visualisations by today’s standards,” says Martin, “but it sparked something and we continued to work at it. In the fall of 2006 we first showed a product in the catalogue. The first CG piece of furniture was a chair called “Bertil”.

  2. How to Be Polite →

    People silently struggle from all kinds of terrible things. They suffer from depression, ambition, substance abuse, and pretension. They suffer from family tragedy, Ivy-League educations, and self-loathing. They suffer from failing marriages, physical pain, and publishing. The good thing about politeness is that you can treat these people exactly the same. And then wait to see what happens. You don’t have to have an opinion. You don’t need to make a judgment.

  3. Inspecting Yosemite’s Icons →

    I want to focus on my favorite visual update in Yosemite — the dock icons. Before Yosemite, Apple maintained a system for icon design through a checklist of mostly unstated and understood guidelines paired with a few specific recommendations in the Human Interface Guidelines (HIG). With Yosemite, that system becomes more consistent, and regular, yet the HIG remains silent on the specifics.

  4. Brewing Perfection →

    No barista champion, brewer’s cup finalist, supercomputer controlled precision-engineered coffee contraption, or Michelin starred chef is going to add any outsized transcendence to a cup of coffee that you could not also achieve with the same beans and a modest level of meticulousness. Coffee brewing is not like rocket science nor like figure skating.

  5. Working from home →

    Matt Gemmell:

    The easiest way to encourage yourself to work is to really like your work. If you survey your home, with all its distractions, snacks and comfortable napping areas, and you decide that the thing you most want to do is your work, you’re probably going to be productive. So do please try to love your work – and I mean in the sense of changing your job to do something you enjoy, not trying to convince yourself that an awful job is actually great.

  6. Breaking the NES for Shovel Knight →

    What if development for the NES never stopped? How would an 8-bit game feel and play if developed today? We imagined the gameplay would benefit from modern design lessons, and the tech would receive subtle but substantial upgrades. This was possible to an extent on the NES, where technology was built into the cartridges.

  7. Took a short class on character animation and had a lot of fun. Definitely planning on doing more animation stuff with After Effects.