Budbot

Budbot was a game that I worked on for a few months at the beginning of 2022. My friend Mark and I were trying to build a soulslike game together. I talk about a lot of the process we went through in my 2022 Recap, so here I just wanted to show some of the details that went into working on this.
I started out the project trying to make a unique character that I could have some fun with animating. Early on the the idea is that Budbot would throw his shield to stun Bossbot. Later we moved toward Budbot using a hammer because that seemed like it would make more sense.



From there I just started going super hard on environmental design & animation. We definitely over-indexed on making the art and animation before figuring out what the core gameplay loop was. Even so, I think some of the art that came out of this is still pretty cool.


Animation
Learning how to do gameplay animation on the fly was definitely the most challenging part of a project like this. There is so much nuance and technical detail involved with making great feeling gameplay animation, and I was 100% out of my depth there.


