HONK® Deluxe
Earlier this week I started modeling a megaphone for fun, just to see how it would turn out. I had made a similar megaphone many years ago when I was 3D printing little toys, but I wanted to make an even nicer one.
The megaphone was turning out pretty cool and I thought it would be fun to animate it floating or doing something. I added the HONK® branding and thought maybe it should be an extremely loud goose honk?

Well that sent me on another rabbit hole trying to sound design a very large sounding honk to put in here. This is probably one of the stupidest things I’ve ever made but I had a lot of fun making it.

GLOBO
A couple of weeks ago I threw a party that was themed around this fictional company I’ve been doodling for years. The party was a “shareholder summit” where everyone was employee.

The idea for this animated thing was to create something GLOBO branded play on my TV during the party. In the end I was so busy I completely forgot to turn it on 🙃
One of my favorite music videos of all time is the DVNO video from Justice. Everything in this video is incredible and I wanted to try making something similar.
The actual blender file is pretty basic – but I am pretty happy I figured out how to do the huge X glares on everything. All of the fun pixelation and VHS noise was all done in After Effects.

Peppo’s

I’ve been slowly working on animating a short thing with this Peppo’s delivery driver. I took the Honda Civic I made years ago and started rebuilding it so that I can rig & animate it more effectively.


The fun and weird challenge with this is making a giant, cylindrical city block to animate this on. I still need to go through and finish adding some details + texture everything, but I’m liking how this is turning out so far.
Wacky Bus
Back in June I started working with Tony & Kyle of Mostly Bits on a game for the Playdate. They had the idea to make a little game where you drive a bus that changes shape.

The thing I wanted to figure out was how to actually model and animate all of this in Blender, and then export a bunch of sprites to use on the Playdate. I started by modeling everything and then making materials for the black & white. It also helped that I had already made a lot other vehicles and props to drop in there.


This has worked surprisingly well, and it’s been really fun to see the animated pieces working on a Playdate.

My favorite thing so far has been this character I drew for the “administrator” of the Wacky Transit Authority. He hates Wacky Bus so much.


We’re trying to put together a playable demo right now, so hopefully I’ll have something to share very soon here 🚌💨
Dogburg
For a few months this summer I worked on this small city called Dogburg. It started with making a few pinball tables, and then slowly expanding outward from there.
This city always felt like the culmination of everything I had been working on for a while, but I had no idea where it was going. This was around the same time I was kind of over streaming every week to Twitch and really just ran out of steam.





Suzuki Carry 3D Print

This summer I realized that the Suzuki Carry kei truck I made years ago was blocky enough that it would probably work great 3D printed. So I went through the process of pulling it apart to optimize it for printing. This truck was one of the first things I made in Blender, so it took a long time to clean everything up.
Then I posted the truck to Printables and it took off – now over 3000 people have downloaded my little truck and I love it.


The coolest thing was seeing people take my truck and print their own versions of it. Some people even modified it to add a roof rack, or make a 6 wheel version. Amazing.




Restaurant

Ollie
Snowboard
Resort

I spent a bunch of time working on a ski resort, with the idea that I could animate the Seagull guy snowboarding down it somewhere.



The full resort is far and away the biggest Blender project I ever tried to make and I’m still surprised it didn’t crash constantly.
Skatepark

Airport

The plan was to eventually animate this little luggage truck swerving and dodging stuff in this airport scene. I got pretty far along before hitting some technical snags that slowed everything down.


I do want to eventually figure out how the “correct” way to rig this truck to tilt up on two wheels like this. Seems like it should be possible!
