HONK® Deluxe

5/27/24  /    /  
You’ll want to unmute this just to hear it once.

Earlier this week I started modeling a megaphone for fun, just to see how it would turn out. I had made a similar megaphone many years ago when I was 3D printing little toys, but I wanted to make an even nicer one.

The megaphone was turning out pretty cool and I thought it would be fun to animate it floating or doing something. I added the HONK® branding and thought maybe it should be an extremely loud goose honk?

Well that sent me on another rabbit hole trying to sound design a very large sounding honk to put in here. This is probably one of the stupidest things I’ve ever made but I had a lot of fun making it.

GLOBO

5/27/24  /    /  

A couple of weeks ago I threw a party that was themed around this fictional company I’ve been doodling for years. The party was a “shareholder summit” where everyone was employee.

The idea for this animated thing was to create something GLOBO branded play on my TV during the party. In the end I was so busy I completely forgot to turn it on 🙃

One of my favorite music videos of all time is the DVNO video from Justice. Everything in this video is incredible and I wanted to try making something similar.

The actual blender file is pretty basic – but I am pretty happy I figured out how to do the huge X glares on everything. All of the fun pixelation and VHS noise was all done in After Effects.

Peppo’s

1/5/24  /    /  

I’ve been slowly working on animating a short thing with this Peppo’s delivery driver. I took the Honda Civic I made years ago and started rebuilding it so that I can rig & animate it more effectively.

The fun and weird challenge with this is making a giant, cylindrical city block to animate this on. I still need to go through and finish adding some details + texture everything, but I’m liking how this is turning out so far.

Wacky Bus

12/15/23  /    /  

Back in June I started working with Tony & Kyle of Mostly Bits on a game for the Playdate. They had the idea to make a little game where you drive a bus that changes shape.

The thing I wanted to figure out was how to actually model and animate all of this in Blender, and then export a bunch of sprites to use on the Playdate. I started by modeling everything and then making materials for the black & white. It also helped that I had already made a lot other vehicles and props to drop in there.

This has worked surprisingly well, and it’s been really fun to see the animated pieces working on a Playdate.

My favorite thing so far has been this character I drew for the “administrator” of the Wacky Transit Authority. He hates Wacky Bus so much.

We’re trying to put together a playable demo right now, so hopefully I’ll have something to share very soon here 🚌💨

Dogburg

6/1/23  /    /  

For a few months this summer I worked on this small city called Dogburg. It started with making a few pinball tables, and then slowly expanding outward from there.

This city always felt like the culmination of everything I had been working on for a while, but I had no idea where it was going. This was around the same time I was kind of over streaming every week to Twitch and really just ran out of steam.

Suzuki Carry 3D Print

5/1/23  /    /  

This summer I realized that the Suzuki Carry kei truck I made years ago was blocky enough that it would probably work great 3D printed. So I went through the process of pulling it apart to optimize it for printing. This truck was one of the first things I made in Blender, so it took a long time to clean everything up.

Then I posted the truck to Printables and it took off – now over 3000 people have downloaded my little truck and I love it.

The coolest thing was seeing people take my truck and print their own versions of it. Some people even modified it to add a roof rack, or make a 6 wheel version. Amazing.

Restaurant

3/1/23  /    /  

Ollie

2/15/23  /    /  

Snowboard

2/1/23  /    /  

Resort

1/1/23  /    /  

I spent a bunch of time working on a ski resort, with the idea that I could animate the Seagull guy snowboarding down it somewhere.

The full resort is far and away the biggest Blender project I ever tried to make and I’m still surprised it didn’t crash constantly.

Skatepark

12/1/22  /    /  

Airport

11/15/22  /    /  

The plan was to eventually animate this little luggage truck swerving and dodging stuff in this airport scene. I got pretty far along before hitting some technical snags that slowed everything down.

I do want to eventually figure out how the “correct” way to rig this truck to tilt up on two wheels like this. Seems like it should be possible!