Seagull

7/14/21  /    /  

This Seagull took a while to model and rig, but I did get a lot better at weight painting tricky things like the shoes. Still pretty happy with how these bend.

Skateboarding Frog

11/1/20  /    /  

This is the first scene I put together to try and learn several things at once. If you unmute this video you can hear that I actually went and recorded skateboard sound effects from Skater XL so that it would actually sound kind of correct 😄

I had never actually modeled & tried to rig an entire character like this. I tried to keep the model as low poly as possible because I knew that in the past I ran into a lot of issues with weight painting. This was the first time I got to do this with a freshly rigged character:

The real win here was figuring out how to correctly rig/weight paint these shoes. Also using constraints to get these skateboard trucks to behave the right way.

The first thing I actually animated with this character was just a little loop of him carving. This is still my favorite thing to come out of this project.

Carroll Goalie School

9/7/20  /    /  

I created the CGS puck logo many years ago, but never really animated it until now. This is for use at the end of social media video uploads.

Suzuki Carry

8/1/20  /    /  

This small truck is loosely based on the Suzuki Carry. I was walking around my neighborhood this summer and saw this adorable little truck, so I decided to model and animate one of my own.

My favorite weird little details on this truck is that the suspension arms bend correctly – and I figured out a way to get the wheel to deform a little bit when it’s touching the ground:

Gif of a wheel rotating back and forth and deforming as it touches the ground.

2D Animation

1/1/20  /    /  

Traditional 2D animation has always been fascinating to me, and so I spent a couple of months digging into learning how it’s done. A couple of these were done with Rough Animator on iPad, Adobe Animate & Looom.

Camp Scene

12/1/18  /    /  

In late 2018, I was asked to model and animate a short scene to be projection mapped onto a massive grain silo in Interbay, Seattle. This was the first big project I ever tackled with Cinema 4D and had a blast figuring out the best way to model and animate something like this.

Hang in there

2/1/18  /    /  

In early 2018 I was getting into streaming games on Twitch, and needed a few title cards for opening/closing my streams. This was the “hey I’m getting something to drink and the stream will be starting soon” screen.

Skateboard

8/1/17  /    /  

Another low poly style exploration, this time with a skateboard deck. Figuring out how to model skateboard trucks was surprisingly fun.

Headphones

7/1/17  /    /  

For many years I loved using the Sony MDR-7506 headphones. This is a low-poly homage to these great headphones.

Bike

6/1/17  /    /  

The first of a few explorations into modeling stylized low-poly objects. I’ve always loved the look of a classic BMX bike, and tried to recreate it here.